Overview

You can add a location and geometry for a defect that differs from the asset that it is attached to.

Adding a defect location

When you create a defect, step #4 allows you to add a location and geometry to the defect.

alt text

  1. Select step #4 (Defect Location), the defects geometry page is displayed.

alt text

  1. The drawing tools indicate the types of geometry that you can place on the map. This may include one or all of the geometry types.

alt text

  1. Select the geometry button that you require, a placing icon appears under the cursor. Depending on the geometry you require you can place points, draw lines and polygons to suit your requirements.
Note

The default geometry type for defects is a collection, which allows you to draw more than one defect geometry type associated with the asset.

You can open the geometry editor in the left panel and view and edit the code that defines the geometry for the defect object.

alt text

  1. Select Done when you have completed the defect location and geometry that are required.
  2. The fourth step of the process indicates that it is complete.

alt text